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	<title>Bounding Fire - Blog BFP: BFP22: Speed over Caution</title>
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		<title>BFP22: Speed over Caution</title>
		<link>http://www.boundingfire.com/blog/2009/05/19/aar-bfp-22-speed-over-caution/</link>
		<comments>http://www.boundingfire.com/blog/2009/05/19/aar-bfp-22-speed-over-caution/#comments</comments>
		<pubDate>Tue, 19 May 2009 16:11:01 +0000</pubDate>
		<dc:creator>Sam Tyson</dc:creator>
				<category><![CDATA[AAR]]></category>
		<category><![CDATA[BFP-22]]></category>
		<category><![CDATA[BFP2]]></category>
		<category><![CDATA[Cobra]]></category>

		<guid isPermaLink="false">http://boundingfire.com/blog/?p=17</guid>
		<description><![CDATA[Zeb and I tried out Speed over Caution on Saturday: about Turn 4, we both realized that I&#8217;d placed the Bd 6 overlay one hex row too far to the south and so we haven&#8217;t recorded the result &#8211; sorry! Despite this, I found it a really hard job to get the US infantry in [...]]]></description>
			<content:encoded><![CDATA[<p>Zeb and I tried out Speed over Caution on Saturday: about Turn 4, we both realized that I&#8217;d placed the Bd 6 overlay one hex row too far to the south and so we haven&#8217;t recorded the result &#8211; sorry! Despite this, I found it a really hard job to get the US infantry in decent enough shape to get into the town: the back most two buildings are bears behind the main crossroads for the US, with the HMG tearing shreds through the US.</p>
<div></div>
<div>Ended up trying to start an offboard run of tanks in T5 to get them in place for the T6 exit, though with the number of choke points available I had zero expectations of success. As expected, three went down to ATMM and fausts and then finally the Panther in Y10 (an obvious place to move it to in T4/5) blew the last M4 to pieces. Zeb didn&#8217;t even need to reveal the two backstop PSchrek squads even. Felt a tad hard on the US this one, especially with the MF penalties of going over the light bocage &#8211; really struggled to make progress. I definitely should have done more with Smoke assets but I was suffering from a complete game-long sequence of horrendous rolls so that would have all depleted quickly too. One almost &#8217;fun for Zeb but not for Nick moment&#8217; - I hit the first hulldown Panther in the side turret 4 times with an M4 (we&#8217;re talking 8s to kill here) and it was only the last shot on a start MP as it came out of UK status that I eventually toasted it. It was that kind of game.</div>
<div></div>
<div>Looking forward to trying more out&#8230;</div>
<div></div>
<div>Cheers</div>
<div>Nick</div>
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