Expecting to see the final proofs for Crucible of Steel today. Very exciting race to the finish line, aka ASLOK!
Just added the Crucible of Steel scenario list to the home page @ boundingfire.com
Airline, hotel, transportation, and registration successfully arranged. Getting to ASLOK with BFP goodies for all is the biggest challenge.
Played BFP34:”Hundred Reg. Offensive” today against Matt Shostak, and his Japanese defenders bent, but held enough of the village to win.
Played BFP35:”Figting with the Devil”, and could not get my AFVs through Matt Schwoebel’s AT mine choke-points. Very sad U.S. attack today.
Crucible of Steel: Everything is at the printers! I ok’d the map proofs, the rest will be ready soon. ASLOK now has a -1 acquisition.
Just a brief update on the Corregidor HASL project. 17 scenarios, 7 on the HASL map, 10 geo board. 3 geos for the 1942 conflict, the balance of the scenarios including HASL map ones are for the 1945 conflict. HASL map covers about 1/3 of the Topside area, where most of the key fighting occured.
There are two CG’s. One is a “linked scenario” CG that ties all seven HASL map scenz together. Each has a specific “point value”. The side with the most points at the end of the CG wins.
The second CG is a standard CG. The fighting will mainly revolve around the rubbled buildings and gun batteries and securing what high ground is available. Initially the Japanese control everything. US begins CG with a para-drop onto Topside. Japanese are limited in their movement in scenario 1 to reflect their slow reaction to the landing. US needs to establish and expand their drop zones so they can set up strong points to launch attacks from. Regular Army infantry with limited armor available starting scenario #3.
US gets OBA, NOBA (up to 350mm), Air Support. Japanese have automatic AA guns and light artillery, OBA, forts up the wazzoo, and the boost from having about 70% of their force being “8″ morale. Plenty of room and opportunity for maneuver for both sides. Japanese need to perform a slow fighting withdrawal using local counterattacks to keep the Americans off balance. Preservation of force is vital for both sides. The final CG Date tends to have tons of action as the Americans try to capture those last CVP and exit VP, while the Japanese are trying to kill Americans to rack up their own CVP totals.
Initial run-through on this CG is was completed in February 2011. Next round is planned for this summer.
Bruce should have the digitized HASL map ready by then. Anyone interested in PTing individual scenarios or the CG’s, please contact me at Boundingfire Productions. Thanks. This is going to be one exciting HASL!
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